DSpace Repository

The effectiveness of game dynamics in cooperation networks

Show simple item record

dc.contributor.author Silva, Luciano Francisco Silveira da
dc.contributor.author Verschoore, Jorge Renato
dc.contributor.author Bortolaso, Ingridi Vargas
dc.contributor.author Brambilla, Flávio Régio
dc.date.accessioned 2023-04-28T19:05:18Z
dc.date.available 2023-04-28T19:05:18Z
dc.date.issued 2019
dc.identifier.citation SILVA, L. F. et al. The effectiveness of game dynamics in cooperation networks. European Business Review, v. 31, n. 6, p. 870-884, 2019. Disponível em: https://www.emerald.com/insight/content/doi/10.1108/EBR-06-2018-0118/full/pdf. Acesso em: 28 abr. 2023. pt_BR
dc.identifier.issn 0955-534X
dc.identifier.uri http://hdl.handle.net/11690/3489
dc.description.abstract Purpose – In line with the recent adoption of game dynamics to promote motivation and engagement in business contexts, the purpose of this paper is to analyze how gamification tools (i.e. points, levels, challenges, badges and ranking) are used to manage cooperation networks. Design/methodology/approach – To develop this purpose, an exploratory case study is conducted on the RedeMac Qualifying Program as a set of tools to enhance customer service in RedeMac, a cooperation network of hardware stores in southern Brazil. Findings – The results showed the motivating role of gamification in engaging associates to the network’s decisions. The findings also indicated the effectiveness of points and badges in engaging members and highlighted opportunities to apply tools of challenge. In addition, the paper argues about the constraints for ranking in cooperation networks. Research limitations/implications – The study reinforces literature assumptions that stand for the motivating potential of points, levels, badges and challenges. However, the case study highlighted the constraints to adopt the ranking tool in cooperation networks. Practical implications – From the managerial point of view, the study informs managers about the adoption of gamification tools to promote motivation and engagement of associates in cooperation networks, facilitating the achievement of collective goals. Originality/value – In spite of the growth of empirical literature in applying gamification to business contexts, there are no reports of research about the adoption of gamification tools on cooperative relations in a network organization. pt_BR
dc.language.iso en pt_BR
dc.publisher European Business Review pt_BR
dc.subject Cooperation pt_BR
dc.subject Networks pt_BR
dc.subject Gamification pt_BR
dc.subject Small firms pt_BR
dc.subject Cooperative strategy pt_BR
dc.title The effectiveness of game dynamics in cooperation networks pt_BR
dc.type Article pt_BR


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account